- Исправлена уязвимость полета, связанная с дуэлями и режимом Обучения;
- Исправлены проблемы запуска игры на Windows XP;
- Исправлена Нить накала, показывающая огненные текстуры на DirectX8;
- Исправлена уязвимость, позволявшая счетчикам предметов странного типа уходить в минус;
- Исправлен Арбалет крестоносца, лечивший союзников с Уравнителем или Планом эвакуации;
- У следующих наборов теперь есть шляпы: Выбор профессионала, Медведь в спячке, Средневековый медик;
- Теперь Тренировочный липучкомет может иметь только 2 активные бомбы-липучки;
- Обновлен Афедрофонарь:
- Исправлены ошибки при надевании на медика, а так же теперь Афедрофонарь использует правильные текстуры при игре за этот класс.
Недокументированные изменения
- Обновлены области надевания:
- Удалена область надевания cosmetic_axe.
- Добавлена область надевания belt_misc.
- Обновлены файлы локализации.
- Разрушитель турелей теперь при взрыве так же уничтожает и роботов, находящихся рядом.
Измененные файлы
Примечание: нижеприведенный список изменений создается путем сравнения двух версий игры.
Изменения в версии
Modified: tf/resource/tf_brazilian.txtModified: tf/resource/tf_czech.txtModified: tf/resource/tf_danish.txtModified: tf/resource/tf_dutch.txtModified: tf/resource/tf_finnish.txtModified: tf/resource/tf_french.txtModified: tf/resource/tf_german.txtModified: tf/resource/tf_greek.txtModified: tf/resource/tf_hungarian.txtModified: tf/resource/tf_italian.txtModified: tf/resource/tf_japanese.txtModified: tf/resource/tf_korean.txtModified: tf/resource/tf_koreana.txtModified: tf/resource/tf_norwegian.txtModified: tf/resource/tf_polish.txtModified: tf/resource/tf_portuguese.txtModified: tf/resource/tf_romanian.txtModified: tf/resource/tf_russian.txtModified: tf/resource/tf_schinese.txtModified: tf/resource/tf_spanish.txtModified: tf/resource/tf_swedish.txtModified: tf/resource/tf_tchinese.txtModified: tf/resource/tf_turkish.txtModified: tf/scripts/items/items_game.txtModified: tf/steam.infModified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/robo_pyro_figment_filament/robo_pyro_figment_filament.vmtModified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/robo_pyro_figment_filament/robo_pyro_figment_filament_1.vmtModified: bin/AdminServer.dllModified: bin/FileSystemOpenDialog.dllModified: bin/FileSystem_Stdio.dllModified: bin/GameUI.dllModified: bin/MaterialSystem.dllModified: bin/ServerBrowser.dllModified: bin/SoundEmitterSystem.dllModified: bin/StudioRender.dllModified: bin/bsppack.dllModified: bin/bspzip.exeModified: bin/bugreporter.dllModified: bin/bugreporter_filequeue.dllModified: bin/bugreporter_public.dllModified: bin/captioncompiler.exeModified: bin/chromehtml.dllModified: bin/datacache.dllModified: bin/dmxconvert.exeModified: bin/dmxedit.exeModified: bin/elementviewer.exeModified: bin/engine.dllModified: bin/glview.exeModified: bin/hammer.exeModified: bin/hammer_dll.dllModified: bin/haptics.dllModified: bin/headtrack_oculus.dllModified: bin/height2normal.exeModified: bin/height2ssbump.exeModified: bin/hlfaceposer.exeModified: bin/hlmv.exeModified: bin/inputsystem.dllModified: bin/itemtest.comModified: bin/launcher.dllModified: bin/mdllib.dllModified: bin/mksheet.exeModified: bin/motionmapper.exeModified: bin/mysql_wrapper.dllModified: bin/normal2ssbump.exeModified: bin/parsifal.dllModified: bin/pfm2tgas.exeModified: bin/phonemeextractors/phonemeextractor.dllModified: bin/phonemeextractors/phonemeextractor_ims.dllModified: bin/qc_eyes.exeModified: bin/replay.dllModified: bin/scenefilecache.dllModified: bin/serverplugin_empty.dllModified: bin/shaderapidx9.dllModified: bin/shaderapiempty.dllModified: bin/shadercompile.exeModified: bin/shadercompile_dll.dllModified: bin/soundsystem.dllModified: bin/splitskybox.exeModified: bin/stdshader_dbg.dllModified: bin/stdshader_dx6.dllModified: bin/stdshader_dx7.dllModified: bin/stdshader_dx8.dllModified: bin/stdshader_dx9.dllModified: bin/studiomdl.exeModified: bin/texturecompile_dll.dllModified: bin/tier0.dllModified: bin/tools/commedit.dllModified: bin/tools/pet.dllModified: bin/tools/vmt.dllModified: bin/unicode.dllModified: bin/unitlib.dllModified: bin/vaudio_miles.dllModified: bin/vaudio_speex.dllModified: bin/vbsp.exeModified: bin/vbspinfo.exeModified: bin/vgui2.dllModified: bin/vguimatsurface.dllModified: bin/video_bink.dllModified: bin/video_quicktime.dllModified: bin/video_services.dllModified: bin/vphysics.dllModified: bin/vpk.exeModified: bin/vrad.exeModified: bin/vrad_dll.dllModified: bin/vstdlib.dllModified: bin/vtex.exeModified: bin/vtex_dll.dllModified: bin/vtf2tga.exeModified: bin/vvis.exeModified: bin/vvis_dll.dllModified: hl2.exeModified: hl2/hl2_misc_dir.vpk/shaders/fxc/accumbuff4sample_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/accumbuff4sample_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/accumbuff5sample_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/accumbuff5sample_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/aftershock_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/aftershock_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/aftershock_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/alphadist_ps11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/appchooser360movie_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/appchooser360movie_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bik_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bik_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bik_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bloom_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bloomadd_ps11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bloomadd_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bloomadd_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/blurfilter_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bufferclearobeystencil_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bufferclearobeystencil_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bufferclearobeystencil_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/bumpmappedlightmap_vs11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cable_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cable_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cable_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloak_blended_pass_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloak_blended_pass_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloak_blended_pass_ps30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloak_blended_pass_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloak_blended_pass_vs30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloak_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloak_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloak_ps30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloak_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloak_vs30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloud_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/cloud_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/color_projection_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/color_projection_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/color_projection_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/colorcorrection_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/colorcorrection_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/constant_color_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/constant_color_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/copy_fp_rt_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/copy_fp_rt_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/core_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/core_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/core_vs11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/core_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugdrawdepth_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugdrawdepth_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugdrawdepth_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugdrawenvmapmask_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugdrawenvmapmask_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugdrawenvmapmask_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugmorphaccumulator_ps30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugmorphaccumulator_vs30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugmrttexture_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugmrttexture_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugmrttexture_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugtangentspace_vs11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/debugtangentspace_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/decalbasetimeslightmapalphablendselfillum2_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/decalbasetimeslightmapalphablendselfillum2_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/decalmodulate_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/decalmodulate_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/decalmodulate_ps30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/depthtodestalpha_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/depthtodestalpha_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/depthwrite_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/depthwrite_vs30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/downsample_nohdr_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/downsample_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/emissive_scroll_blended_pass_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/emissive_scroll_blended_pass_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/emissive_scroll_blended_pass_ps30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/emissive_scroll_blended_pass_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/emissive_scroll_blended_pass_vs30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/engine_post_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/engine_post_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eye_refract_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eye_refract_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eye_refract_ps30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eye_refract_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eye_refract_vs30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eyeglint_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eyes_flashlight_ps11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eyes_flashlight_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eyes_flashlight_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eyes_flashlight_ps30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eyes_flashlight_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eyes_flashlight_vs30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eyes_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eyes_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/eyes_ps30.vcsModified: hl2/hl2_misc_dir.vpk/sha
ders/fxc/eyes_vs30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/fillrate_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/fillrate_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/fillrate_vs11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/fillrate_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/filmdust_ps11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/filmdust_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/filmgrain_ps11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/filmgrain_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/filmgrain_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/flashlight_ps11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/flashlight_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/flashlight_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/flesh_interior_blended_pass_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/flesh_interior_blended_pass_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/flesh_interior_blended_pass_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/floatcombine_autoexpose_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/floatcombine_autoexpose_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/floatcombine_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/floatcombine_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/floattoscreen_notonemap_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/floattoscreen_notonemap_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/floattoscreen_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/floattoscreen_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/floattoscreen_vanilla_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/floattoscreen_vanilla_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/haloadd1d_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/haloadd1d_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/haloadd_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/haloadd_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/haloaddoutline_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/haloaddoutline_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/hdrcombineto16bit_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/hdrselectrange_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/hsl_filmgrain_pass1_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/hsl_filmgrain_pass1_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/hsl_filmgrain_pass2_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/hsl_filmgrain_pass2_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/hsv_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/hsv_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/introscreenspaceeffect_ps11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/introscreenspaceeffect_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedgeneric_decal_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedgeneric_decal_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedgeneric_decal_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedgeneric_flashlight_vs11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedgeneric_flashlight_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedgeneric_lightingonly_vs11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedgeneric_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedgeneric_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedgeneric_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedreflective_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedreflective_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lightmappedreflective_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lpreview1_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lpreview1_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lpreview_output_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/lpreview_output_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/luminance_compare_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/luminance_compare_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/modulate_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/modulate_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/monitorscreen_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/monitorscreen_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/morphaccumulate_ps30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/morphaccumulate_vs30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/morphweight_ps30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/morphweight_vs30.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/motion_blur_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/motion_blur_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/motion_blur_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/particlesphere_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/particlesphere_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/particlesphere_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portal_ps11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portal_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portal_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portal_refract_ps11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portal_refract_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portal_refract_ps20b.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portal_refract_vs11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portal_refract_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portal_vs11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portal_vs20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portalstaticoverlay_ps11.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portalstaticoverlay_ps20.vcsModified: hl2/hl2_misc_dir.vpk/shaders/fxc/portalstaticoverlay_ps20b.vcsModified: 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tf/tf2_misc_dir.vpk/models/player/items/all_class/pumpkin_lantern_medic.mdlModified: tf/tf2_misc_dir.vpk/models/player/items/all_class/pumpkin_lantern_medic.sw.vtxModified: tf/tf2_misc_dir.vpk/models/player/items/all_class/pumpkin_lantern_medic.vvd

Lots of goals, lots of drama, lots of everything — on today’s Daily KHL Update.

The Battle Of Dinamos, Siberian Rivalry and a brand new Atlant vs. Spartak Moscow. Not a bad agenda for a gameday.

Paul covers: Equity markets, QE tapering, Currencies, Bond yields, Nike, Smith & Nephew and Whole Foods Market Become a client: http://www.killik.com/getting-started/

In this Mittleider garden update: malabar spinach, aphid infestation, corn experiment, new mint plants, sweet potatoes, Spring vs Fall tomatoes, rodent problems, results of lots of rain and…

Please subscribe for free to get hot news,VOA news and RFA news. Please Subscribe this channel: http://www.youtube.com/user/AsiaNewsChannel Spreading All News For Khmer/Cambodian People From:…

Link removed —- http://www.youtube.com/watch?v=pE-0cNHTS_E build v1.85089 Save file folder: C:\Users\%USERNAME%\AppData\Local\FLT\Steam\219740\remote thanks to @Ikrlos16 Official…

James Hughes looks at the repercussions of Larry Summers withdrawal from the race to become the new Fed Chairman and a busy week for economic data. For further news and analysis, check out…

Citizen Hearing On Disclosure: Stephen Bassett — «We meet with our Editor Tyler and ask him his personal thoughts on the Citizen’s Hearing.» Citizen Hearing on Disclosure IF THE CONGRESS…

Updates: Went to Moab last month Some gnarly rock rash on wheels New Custom Roll Cage Started Next: Racing Seats Finish Roll Cage Black Widow Facebook Page: facebook.com/BlackWidowJK.

The start of the academic year is an extremely exciting time at The Fletcher School. In this monthly video report, Dean James Stavridis welcomes the incoming students — more than 250 from…

Geekanoids Channel Update September 2013 … to all our viewers, old & new, welcome to the latest channel update where we tell you what’s been happening and what’s coming up on Geekanoids….

Dan gives a long tour showing the newly located Hightop storage and the new 16′ addition of the Harn with our new layout plan. The concrete pour for the Arctic Entrance (8′ x 8′ entryway to…

my ETSY shop: http://www.etsy.com/shop/PrairiePaperandInk to friend me on Facebook «like» my page here: http://www.facebook.com/pages/Prairie-Paper-Ink/182064968488427 you can subscribe for…

Hey guys in the upcoming update which is September 2013, there is going to be level 8 mortars, Halloween theme, and since they are having a meet up I am guessing clans wars or something big…